![]() ![]() ![]() ![]() I could see my friends’ choices leading them to cross paths with me, too. ![]() More than that, I could see how it deepened my fascination with fiction and accessibility in game design, and brought me to another of my best friends, Hannah (who I mentioned in my column about Taylor Swift’s album “Fearless.”) Looking back at the first time I played the former, I could see the paths that led me to write about the latter branching out like the choice system used in RPGs. I found myself going back to “Dragon Age: Inquisition” while I was writing my column series about “ Mass Effect,” another RPG series by BioWare.
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